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Thursday, April 09, 2009

"Anything too stupid to be said is sung." - Voltaire

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Random posts from gamebooks mailing lists:


"i just bought a book in Ebay, thinking it was an unknow "branching-plot-novel ", here what it say in the back cover :

"lost at the train station station ? to buy a ticket, turn to page 40. To find a hotel, go to 55. hot day, blue sky ? to hit the beach, turn to page 141. To meet the local, open page 93. Take this phrasebook and choose your own adventure ! "

well, so nothing to do with a choose your own adventure, it is a phrasebook, to help you translate croatian in english...

the book name are "craotian" phrasebooks, lonely planet editor, written by Gordana & Ivan Ivetac .

just wanted to warn you, to avoid the same mistake i've done ^^"


"Regarding genres, it must be noticed that fantasy doesn't necessarily need elves and trolls to be fantasy. Modern fantasy is deeply rooted in medieval Europe, a complex setting that did exist in the real world and whose appeal on today's Western people is obvious - after all, it's our past. And it is a past that not only offers many elements of wonder and much food for thought, but can also be represented fairly easily by just anyone who has studied it in his or her schoolyears. On the other hand, the future depicted in sci-fi is only too often a lazy speculation that inexorably tends to project current social problems in a stainless-steel, uber-technological world that is way too square and clean to be fascinating and too advanced to possibly pose all the problems we see depicted in sci-fi books and movies. Combat in a futuristic setting is also incredibly boring - you hit the target and zap!, battle's over. It's not physical nor spectacular, and it's no wonder that lightsaber duels are among the most exciting sequences in Star Wars. What made the original Star Wars great is exactly its fantasy elements: decadent towns and civilizations, space rogues, an evil empire, supernatural powers and myths, weapons that are more advanced than anything we have today but still are considered ancient at the time of the story. These elements are all mutuated from the classic medieval background of fantasy, and they're interesting because they existed in the past in some other form, and also because they can pose problems and help people solve those problems. Let's face it, a future where all disease is curable, where people needn't walk, cook nor work, where everything is clean and pure and everyone speak the same language just isn't interesting. And most sci-fi gamebooks fail to be interesting because they offer the usual generic "save the world" mission in a setting that features futuristic looks, but it's just our good ol' everyday Earth deep inside."
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