Monday, May 27, 2002

Andrew: A Great Catch / Progress Quest

Something to embarass Andrew when his friends in Melbourne come read this page:

http://purpleprose.blogspot.com/2002_05_01_purpleprose_archive.html#76762616

"I hate how everyone has to be shallow And deep- about anything and everything. And my life is mine- think very carefully before you tell me how to run it.
- quoteworthy bit from andrew.

sheila and i were just squealing over his best-girlfriend-potential or s.o. quotient - this guy plays with his hair, is emotionally expressive, doesn't follow sports and likes to gossip! best of all, he resembles paddington! he's the dream s.n.a.g. (as compared to the knuckle-scraping-ground-chauvanist that is chan kairen;) we all want! quick, someone snap him up!:)"

Oh please do leave a multitude of comments, Melbourne rockers!


An interesting game concept: Auto playing RPGs!

Progress Quest

"Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's...

Progress Quest belongs to a new breed of "fire and forget" RPG's. There is no need to interact with Progress Quest at all; it will make progress with you or without you."
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